The Copper Bell Brothel
This entry is our first example of a business in Cinder Gulch. There are a few characters who work here, and each comes up FATE aspects and skills. There's also character options, for you to decide how these characters could interact with your players. You could take the Stalwart option for a friendlier version of the character, or Sinister if you want them to be antagonists in your game. Some characters also have Secret Aspects you can hint at or build up over a few stories.
One of the first businesses to open in the town square was
the Copper Bell tavern and brothel, where early settlers would come to spend
their earnings for recreation. Ladies of
negotiable affection have saved up and become financial leaders in the
community, investing and founding businesses around town. The Copper Bell is owned by the madam
Merediva, who was one of the first tavern working girls, but also practices
making charms and magic trinkets. She is incredibly secretive about her own
past, but her knowledge of magic is an open secret in town.
The tavern is a mainstay of tabletop role playing games, as
a place where characters from different walks of life gather to enjoy
themselves, mix company, or look for work.
The Copper Bell holds a high-roller gambling tournament periodically.
The tavern is serviced by several insectoid Myrmex waiters
who’ve adopted Merediva as a nest queen.
She makes for a very unusual queen, but they care for this building and
she takes care of them.
Madam Merediva
I built this town on my own mattress
I know tricks and magic tricks
Play nice or you’re out
SECRET: I was here waiting when the first white men came
Skills
Contacts +3
Magic +3
Rapport +2
Notice +2
Options
Stalwart: Dark Arts can save lives
Sinister: Secure my finances before securing the town
Jolene Eliot
New in town, looking for friends
Hungry for opportunities
Secret Smarts
Skills
Academics +3
Rapport +2
Atheltics +2
Scarlet Sweets
I should be running the [Flagon Wagon]
Always got a game on the side
Get rich or die trying
Secret: I lift tips from oblivious patrons
Skills
Deceive +3
Notice +2
Security +2
Rapport +2
Story Uses
One of Merediva’s working girls was roughed up by a
customer, and the Myrmex boys killed him in retribution. Now the rest of his gang want to kill the
girl and the servers in revenge.
The Tavern has a well, but the well water is making people
sick. Merediva needs a few special
ingredients for a ritual that can purify the water, but players may have to
sneak into the Dinetah lands to harvest a special turquoise turtle.
One of the working girls has been possessed by a spirit of
greed, and started killing wealthier patrons and burying them outside of
town. One such patron has now returned
as a revenant and is stalking all of the girls, trying to find the one who
wronged him.
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