Western Story Archetypes
Generally speaking, there are a few prevalent themes in
telling stories about the Wild West. These archetypes can be helpful when
preparing your game, to find what kind of story your group finds most
compelling.
Empire Story
The players are building something, and getting rich. This could be building up the town, a business,
or their own ranch. The players and MC will have to discuss what
kind of business or resource the players want to run, and then present
obstacles specific to that enterprise.
If they become cattle ranchers, then there could be cattle rustlers,
animals attacking their herds, supernatural plagues or weather, or competing
businesses trying to sabotage their empire.
Outlaw Story
In an Outlaw story, the players are criminals, who engage in
dangerous illegal activity to gain wealth and fame. This could be motivated purely by wealth,
power over others, or simply defiance of societal norms. The players may track
down rich business men or bank owners, research their targets and staging
elaborate heists. The party will definitely run afoul of law enforcement, but
also face other competing gangs. If the
players are not careful, they may invoke the Death Sickness or other curses for
their immoral behavior. With a story
focusing on criminal activity, it can help to introduce crooked political
figures or sinister business men, so the party is stealing from even worse
people.
Marshall Stories
The players enforce the law, and try to bring order to the
untamed frontier. Here the players are recruited into law enforcement, as
bounty hunters initially before some characters are recruited as deputies or
local sheriffs, before being promoted into office or federal marshals. In a
marshall story, the players represent law and order, bringing in outlaws for
bounties or ending crime sprees. This
may involve solving murder mysteries, recovering stolen property, or journeying
into the wasteland to track down vicious criminals. Antagonists in these stories may include any
kind of colorful outlaw, including supernatural offenders, but also wild
animals who’ve attacked people and must be put down, or perhaps a criminal
conspiracy like a crooked land baron.
Union Pacific Story
This campaign is about the railroad or telegram line, or
some other form of technology that represents civilization. The players are trying to help bring this
technology to the community so the town will prosper and connect with
civilization. Initially it sounds
similar to the Empire story, but the Union Pacific story differs in that it’s a
large scale undertaking to benefit all residents in the area, The party may
have to recruit workers, clear hazards from land, secure work sites and assets,
and possibly conduct some espionage on rival companies. In this storyline, the
players benefit from bringing the town closer to a consistent reality as it
exists in the rest of the known world, but at the cost of the supernatural
community. Typical villains may include competing businesses, our outlaws trying to profit by stealing
assets from the enterprise.
Ranch Story
Ranch stories are about players building a homestead, a
place for themselves, and protecting it from outside forces that would disrupt
their lives. There could be outlaws
trying to rob the players, a land baron trying to steal their land, or some
idealogical opposition to their way of life.
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